Saturday, April 2, 2011

Java Basics


A Java program is mostly a collection of objects talking to other objects by invoking each other's methods. Every object is of a certain type, and that type is defined by a class or an interface. Most Java programs use a collection of objects of many different types.


  • Class A template that describes the kinds of state and behavior that objects of its type support. 

  • Object At runtime, when the Java Virtual Machine (JVM) encounters the new keyword, it will use the appropriate class to make an object which is an instance of that class. That object will have its own state, and access to all of the behaviors defined by its class.

  • State (instance variables) Each object (instance of a class) will have its own unique set of instance variables as defined in the class. Collectively, the values assigned to an object's instance variables make up the object's state.



  • Behavior (methods) When a programmer creates a class, she creates methods for that class. Methods are where the class' logic is stored. Methods are where the real work gets done. They are where algorithms get executed, and data gets manipulated.

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