IS-A
In OO, the concept of IS-A is based on class inheritance or interface implementation. IS-A is a way of saying; "this thing is a type of that thing."
For example, a Lion is a type of Wild, so in OO terms we can say, "Lion IS-A Wild."
You express the IS-A relationship in Java through the keywords extends
(for class inheritance) and implements (for interface implementation).
public class Wild{
// Wild Animal code goes here
}
public class Lion extends Wild {
// Important Lion-specific stuff goes here
// Don't forget Lion inherits accessible Wild members which
// can include both methods and variables.
}
HAS-A
HAS-A relationships are based on usage, rather than inheritance HAS-A is a way of saying; "this thing is a part of that thing."
For example, you can say the following, A Company HAS-A Department.
The code might look like this:
public class Company{
private Department department; // department is part of Company
}
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